Example: I put down a carpet flooring on top of a whole ground of floorboarding, and neither player nor event can walk over the carpet tile or walk off of the exit tile except from the top.Įdit: To clarify the tileset settings on data base do work when used to change non-passage tiles into passage tiles, but even those ones only give 1-dir tiles. TL DR: I'm a newbie and my default passage tiles for the interior set are all 1-dir passage tiles. Is there something wrong with my game? Am I doing something wrong? I fiddled with them a little and found that changing the settings for the passage tiles, and even changing the directions of enabled passage didn't do anything. I looked around there and found that the settings for the tilesets are all as they're supposed to be. If anyone knows of something, please let me know Thanks. The charsets Im looking are light source chars, such as lightbulbs, lanters, chandeliers, wall lights. Not wanting to take this to the forums without looking at it closer, I went onto the database and found the tilesets tab. The tilesets Im looking for include modern building themed, including hospital, school, buildings, outside (town-like preferrably), if theyre VX Ace-like style, it would be better. All non-passage tiles work just as they're suppose to still. The reason I hadn't noticed until I tried to make staircase that the player could walk on top of, is because I can walk in the middle of a group of tile, which made it so I could walk on the floor I'd placed after spawning on/in it. It seems all of the passage tiles are acting likeġ entrance tiles, and only allow entrance from the top. Everything went fine until I tried to make a staircase and realized a little problem. Hello! I'm a little new to using RPGmaker so this might be a fix that will make me feel stupid, but I'm currently working on a game with the default tilesets (I'm still a newbie and it's just practice) and I'm using the interior pack for a room map.
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